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  Gamefront: Weekly Network Update 61 (week 13, 2012) - News - FileFront News
  Posted by: Danny on 04-02-2012 @ 16:15
This News Item has been viewed 61,816 times

Here it is the 61st version of the Weekly Gamefront Network News Update, the news part of the update covers the news side of the Network and the Gamefront Main site over the past week. There has been a fair bit of news from the Main site including a lot of trailers, reviews, previews and a lot more, with a lot of interesting articles this week on new consoles, piracy and even a real wipeout model!. However you can find more news from the main Gamefront site - Here

We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though smile ).

Also If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further). Also I should mention that the comments section is not for complaining about the bugs of the network sites, most of these we do know about and are with the Break.com Tech Team smile, also again this is not the place for comments about the bugs, I myself do not have the ability or the knowledge to fix them, although you can use our forums to post your comments here - http://forums.filefront.com/filefront-com-help-center-1272/

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G A M E F R O N T


Gamefront News: Game Front is Going to PAX East!



Next Friday, gamers from around the globe will be descending on Boston for PAX East. The sister show to the Penny Arcade Expo, PAX East actually surpassed its older sibling in total number of attendees last year. We figured if that many of you are going, we wanted to be there too.

Game Front is going to be on site providing you with all sorts of coverage from the show, including behind the scenes info from all the games you want to see. Of course, to make this happen, we’re going to need you to tell us what games you want to see. That’s where you come in.

Hop in the comments down below and tell us what information you’d like to glean from the show next weekend. We’ll endeavor to answer your questions, or at least find someone who can. So, don’t delay – tell us what you want to know right now.

Read: Game Front is Going to PAX East!


Gamefront News: Game Front Parties It Up At Nvidia’s GTX Meetup



In the popular imagination, PC gamers are a shy, reserved bunch. The scene at Wednesday’s Nvidia GTX certainly gave the lie to that stereotype. Maybe it was the open bar, or the close proximity of so much top-of-the-line PC hardware, but the assembled attendees were in a very festive mood, shouting and braying as free t-shirts rained down from the stage.

Downtown San Francisco nightclub Mezzanine was bathed in Nvidia’s trademark acid green, and gamers circulated, drinks in hand, settling down at various stations to try titles like DOTA 2, Diablo III, and The Secret World. Two particularly impressive three-monitor setups showed off Arkham City and Skyrim at comically high resolutions, running on Nvidia’s immensely powerful new card.

Standing in front of a large video screen in one corner, Nvidia rep Brian Burke narrated tech demos that were first made public in this leaked 680 launch video. Epic Games VP Mark Rein made a cameo appearance to present his company’s stunning Samaritan tech demo (which runs on a single GTX 680) before speeding off in a hired Town Car.

Plied with booze and delicious chicken mole tacos, guests were in high spirits throughout, but excitement reached a fever pitch when it was time to raffle off 680′s. The envy felt towards the lucky winner was palpable, though maybe it was the lighting that made people feel green.

Other attractions included a photo booth and a merch booth. Check out our gallery below for some shots of the event.

For more Click below

Read: Game Front Parties It Up At Nvidia’s GTX Meetup


Gamefront News: Why New Consoles Are Good For PC Gamers



In Mass Effect 3, I favored a set of Terminus armor. Gleaming, black, with a network of glowing red piping, it made Shepard look invincible, deadly, and extremely cool.

Until the conversations started, that is. I played Mass Effect on PC, and during every conversation, the close-ups made the game‘s low-resolution textures distractingly apparent. Those glowing red lines that looked so cool while I was busy setting Husks on fire suddenly appeared jagged and dull, as if someone had drawn them on in red Crayola.

As the gulf in performance between PC’s and consoles continues to grow, such problems will become all too frequent. XBOX 360′s and Playstation 3′s are simply not capable of running modern game engines at high resolutions, while still maintaining a stable framerate. Even console mega-hits like Call of Duty resort to rendering a lower-res image, then scale it up to fit a TV screen.

In an ideal world, this would be an easy problem to fix. Software is flexible, and can be easily adjusted to match the capacity of different hardware. Unfortunately, developers increasingly don’t think that way. Lured by the huge audiences and huger profits found in the console market, they carefully tailor games to suit consoles first, then add PC support as an afterthought, often without doing a very thorough job. PC users, even if their machines are actually better suited to running an engine as designed, have to contend with grainy cutscenes, ugly, low-res textures, awkward control schemes, and other avoidable compromises. Many turn to mods that fix the problems developers were unable or unwilling to fix themselves.

Still, hope remains. Released in 2005 and 2006, respectively, the 360 and PS3 are reaching the end of their console lives. Sooner than you think, they will be replaced with new, more powerful hardware. The nature of PC customization and development will always result in superior performance, but with the release of new consoles, that gap will narrow abruptly — from the widest possible difference to the narrowest.

For more please click below

Read: Why New Consoles Are Good For PC Gamers

G A M E F R O N T N E W S


Gamefront News: Assassin’s Creed 3 Looks To Have Ubisoft’s Biggest-Ever Preorders



We know that Assassin’s Creed has been a goldmine for Ubisoft. Why else would they keep churning games out on a yearly basis? But it seems even with that kind of glut, the sky is literally the limit for the franchise, as interest in Assassin’s Creed 3, the first proper continuation of the story since 2009, is fevered. How much so? It’s breaking Ubisoft preorder records.

In a press release sent out today, the developer crowed about the fact that preorders for AC3 have beat all previous games in the series for the same time period. It has already reached the total number of preorders Brotherhood did for it’s entire lifespan. Not a surprise, considering the audience grows with each game, but they’re predicting it will top all over Ubisoft titles, beating out Assassin’s Creed Revelation, or at least, matching it.

Of course, preorders do not = sales, so take this as the bit of craven hype-management that it is. Even so, it’s kind of cool that games dripping with so many history nerd fetishes have managed to become so popular. They may not make sense, and they might be mostly climbing and killing, but there’s a lot of smart put into them, and I approve.

Read: Assassin’s Creed 3 Looks To Have Ubisoft’s Biggest-Ever Preorders


Gamefront News: Amazon And Gamestop Spoil Ac3 Preorder Bonus – In German



If you want to get in on giving Ubisoft more reasons to brag about preorders for Assassin’s Creed 3, and you also happen to live in Germany, you might consider preordering from Amazon and Gamestop. Both outlets’ German versions have revealed the bonus content you’ll get for preordering through them. They are:

*GameStop: A Redcoat multiplayer pack GameStop Bonus featuring the Redcoat MP character, a snake emblem, the Doctor doll relic.

*Amazon: Colonial Assassin Outfit plus special hand axe used to board enemy ships; Colonial Assassin Singleplayer-Pack: A flintlock pistol and “traditional” Colonial Assassin outfit.

These items haven’t shown up on the English language versions, but no doubt it’s only a matter of time. Now you need only decide if the Redcoat MP character is worth standing in line for an hour, only to receive no assistance from someone who doesn’t know anything about the store’s stock.

Read: Amazon And Gamestop Spoil Ac3 Preorder Bonus – In German


Gamefront News: Angry Birds Developer Acquires Shattered Horizon Developer Futuremark



Angry Birds Developer Rovio Entertainment has acquired Shattered Horizon developer Futuremark Games Studio. This is the second acquisition for Rovio in the past year, with Kombo Animation Studio joining the fold last summer.

Rovio Entertainment’s CEO Mikael Hed had this to say about Futuremark:

“They are an incredibly talented and experienced team, and we are thrilled to have them on board. Rovio’s success is founded on the excellence of our team, and Futuremark Games Studio is going to be a superb addition.”

Futuremark CEO Jukka Mäkinen was equally pleased with the merger:

“I am proud to see the potential of our talented games team recognized by Rovio. Futuremark will now focus on supporting gamers and industry with 3DMark, our professional grade benchmark which, in a new version to be released later this year, will allow unified gaming performance comparison across operating systems and form factors for the first time.”

Futuremark is the studio that brought us the hilarious Unstoppable Gorg; I’m sure they’ll make a fine addition to the team.

Angry Birds Developer Acquires Shattered Horizon Developer Futuremark


Gamefront News: Brian Fargo Not Worried About Pulling In Newbies For Wasteland 2



One of the most frustrating things that happens to any video gaming franchise is the pressure, especially as the series ages, to bend over backwards attracting unfamiliar players. This might seem like a good idea for the money men who don’t see devoted fans as a growth market, but it typically results in detrimental changes. Take the confirmation that Resident Evil appears to be going full Call of Duty, for instance. Or the Mass Effect series, which had a multiplayer component grafted on to the final installment.

But this tendency is especially strong when it comes to reviving long dead franchises. That’s probably why Syndicate was brought back as a disappointing First Person Shooter. It seems no one is confident that a game‘s core fans can keep it afloat, never questioning whether or not driving those fans away in favor of people who don’t really care anyway is even a good idea. Fortunately, it looks like at least one developer gets it.

inXile recently blew minds when they announced their intent to revive the Wasteland series, with series creator Brian Fargo at the helm. Speaking to Rip Ten, Fargo discussed the project at length, revealing that they’re not planning to deliver anything less than a longtime fan’s dream.

The thing about this project being fan-funded is that I’m not worried about this new group of people and how they might get it. This is being made for people like yourself that grew up playing Wasteland, Fallout and Fallout 2. These new people, who have never played these games, I think they’re going to check it out and have a great time. I’m simply not going to worry about how I get these console guys to come over and like it, because there is no reason to. We all know the experience that we grew up with. We all loved it and we’ve all been wanting one, so that’s what I’m going to bring. It’s not a putdown on the console product, it’s just that I’m not going to worry about how to get them.

Brian Fargo Not Worried About Pulling In Newbies For Wasteland 2


Gamefront News: Clarification: Sim City 5 DRM Sucks Slightly Less Than We Thought



Yesterday, we shared with you the news that Sim City 5, despite all signs pointing to it being wonderful, will inexplicably launch with the game-breaking restriction of persistent Internet access required to play. EA insists it’s to give players access to Sim City 5′s online features, but it’s quite obviously a clumsy DRM scheme, one guaranteed to alienate potential customers. Frankly, it’s justification enough for me to never purchase it, and I’m not alone. So many people writing about this news seemed to have expressed a similar POV that EA felt compelled to issue a clarification. In short: it sucks slightly less than we thought.

EA is now saying that Internet is only required to start the game, but you won’t lose access to it if your connection goes out during play. This makes their attempt to frame this as anything other than DRM even less credible. It also doesn’t resolve the biggest problem with the system – whether required full time or at start, the requirement of Internet access shuts out anyone who chooses not to have an Internet connection, cannot afford to have one at home (it happens!), or who simply lose their connection due to technical glitches before starting a game. And it will do literally nothing to stop piracy. Within a week, hackers will locate the DRM files and bootleg copies of Sim City 5 will be on torrents without delay.

Read: Clarification: Sim City 5 DRM Sucks Slightly Less Than We Thought


Gamefront News: Coming to WoW Annual Pass Holders



If you bought a World of Warcraft Annual Pass, you’re getting into the Mists of Pandaria beta. Soon(ish).

Blizzard said this week on the developer’s official forums that it’s in the process of dishing out 100,000 beta keys to Annual Pass holders, and that all Annual Pass holders are getting keys to the beta test of the game’s latest expansion before anyone who has “opted-in” to be a beta tester. The trouble, however, is technological.

You can’t just flood a fledgling system with users, and a big point in the Pandaria beta is stress-testing that system in order to make sure it can handle the full World of Warcraft crowd. To that end, Blizzard says it’s adding people slowly. It sent out a wave of Pandaria invites earlier this week, and the forum post recommends users keep an eye on inboxes and Battle.net accounts in order to make sure they’re ready when their beta keys eventually arrive.

Beta keys are coming, Annual Pass holders. Blizzard says it’s in the process of sending out those 100,000 keys, although it didn’t give a timetable as to when all those passes would be distributed.

Read: Coming to WoW Annual Pass Holders


Gamefront News: GAME to Exit Administration, Saved by RBS; Reward Cards Re-Activated



British video game store chain GAME may be saved by the RBS-led bank consortium, and sources close to the negotiations believe the deal could be sealed as early at tomorrow, March 30th.

The good news doesn’t end there — GAME’s reward cards scheme has been reactivated by administrator PwC, as announced via Twitter. Users can once again redeem points on pre-owned stock, as well as earn them on every purchase.

The series of tweets read:

“Reward Card Update 1: Your Reward Cards have now been reactivated by the Administrators for redemption against pre-owned stock.”

“This means that points can be earned on all products AND redeemed against pre-owned items as of now.”

“This is only applies to Reward Cards only, at present moment.”

While gift cards are still suspended, the official account did inform consumers that they were “working on it.”

Read: GAME to Exit Administration, Saved by RBS; Reward Cards Re-Activated


Gamefront News: Google Aims To Win April Fools Day With Google Maps For NES



For April Fool’s day, Google has 8 bit-ized Google Maps by adding ‘Quest’ to the list of map view options. This turns everything into a Legend of Zelda Dragon Warrior/Dragon Quest map (that’s the greater Los Angeles area above), which is of course awesome. They’ve also released a pretty hilarious video, right down to the obvious Japanese developer reading from a phonetically-rendered script, explaining how “Goole Maps for NES” works.



Read: Google Aims To Win April Fools Day With Google Maps For NES


Gamefront News: Guild Wars 2 Class System Influenced By… Team Fortress?



Yesterday, we shared with you the news that Sim City 5, despite all signs pointing to it being wonderful, will inexplicably launch with the game-breaking restriction of persistent Internet access required to play. EA insists it’s to give players access to Sim City 5′s online features, but it’s quite obviously a clumsy DRM scheme, one guaranteed to alienate potential customers. Frankly, it’s justification enough for me to never purchase it, and I’m not alone. So many people writing about this news seemed to have expressed a similar POV that EA felt compelled to issue a clarification. In short: it sucks slightly less than we thought.

EA is now saying that Internet is only required to start the game, but you won’t lose access to it if your connection goes out during play. This makes their attempt to frame this as anything other than DRM even less credible. It also doesn’t resolve the biggest problem with the system – whether required full time or at start, the requirement of Internet access shuts out anyone who chooses not to have an Internet connection, cannot afford to have one at home (it happens!), or who simply lose their connection due to technical glitches before starting a game. And it will do literally nothing to stop piracy. Within a week, hackers will locate the DRM files and bootleg copies of Sim City 5 will be on torrents without delay.

Read: Guild Wars 2 Class System Influenced By… Team Fortress?


Gamefront News: HUH? Warhammer Dark Millenium Will Now Be Single Player



File this under “Whaaa?”. In a press release, THQ announced today that the upcoming Warhammer 40,000: Dark Millennium Online is being given a massive, utterly game-altering change. You can chuck the ‘online’ part, because it will no longer be an MMO, but instead is being rolled out as “an immersive single player and online multiplayer experience”. This change will be accompanied by “robust” DLC and “community features“, though the details will be provided at a later date.

This is obviously a huge change, though one that makes a lot of sense. 2011 was a very rough year for THQ, with a ton of layoffs and division closures, cancelled games, even allegations of rot at the very top of the company. In their last quarterly investor call, the company confirmed that in response to these setbacks, they would be focusing on what they called their ‘core’ games. While there’s no way they’ll jettison the mostly successful Warhammer franchise, which they’ve handled since 2003, management of an MMO must have seemed like a bad strategy. “Based on changing market dynamics,” the statement reads, “and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay.”

As someone who prefers the single player experience, this seems like a fine idea to me, even if Space Marine wasn’t that great. Unfortunately, this change means layoffs for many people. The press release confirms that 118 employees in Austin and Vancouver will be let go during the transition. Hopefully this is the last of THQ’s layoffs for the time being.

Read: HUH? Warhammer Dark Millenium Will Now Be Single Player


Gamefront News: Insanely Twisted Shadow Planet destined for PC ‘very soon’



Insanely Twisted Shadow Planet is all set to be the latest game that took ten million years to make the pilgrimage from consoles to the hallowed lands. Yep, the backtracking flying saucer adventure is finally geared up for a PC release, with Shadow Planet Productions promising a release “very soon.” The news was dropped on Nintendojo’s “Airship Travelogues” podcast, which I’ve never listened to. I just borrowed the story from Joystiq, because I am a professional journalist.

Once released, you’ll be able to pick it up on Steam, complete with the “shadow hunters” cooperative DLC currently available for Xbox Live users. It’ll support mouse and keyboard controls, like all good PC games should (coughAssassinsCreedIIIcough). Although the port is apparently completed, we’re going to have to wait for a solid launch date and price. So … start waiting.

I played it on Xbox Live and it bored the piss out of me, by the way. Maybe you’ll like it, though!

Read: Insanely Twisted Shadow Planet destined for PC ‘very soon’


Gamefront News: Journey Becomes Fastest-Selling Game Ever on PSN



It seems people really enjoy Journey. A huge positive response from both critics and gamers has pushed the title to become the fastest-selling Playstation Network release ever in the U.S. and Europe, surpassing inFamous: Festival of Blood.

The game only came out two weeks ago, but according to developer thatgamecompany, the fan response has been “overwhelming.”

“We see the personal connection between our work and the players, which is the most real and priceless reward for us,” said studio co-founder Jenova Chen. “For that, we thank you so much for your support, for spending time and money to play our game, and for spreading the word about Journey to your dear friends and family.”

Chen also said thatgamecompany will be releasing Journey’s soundtrack on the Playstation Store and iTunes on April 11 in response to fan requests. There will also be a limited-edition CD release of the soundtrack in the future.

Read: Journey Becomes Fastest-Selling Game Ever on PSN


Gamefront News: List of Call of Duty: Black Ops 2 Multiplayer Features ‘Leaked’ (RUMOR)



There’s supposedly slightly more evidence supporting the theory that the next entry into Activision’s Call of Duty series will be Black Ops 2, as a supposed list of multiplayer features has supposedly leaked onto the Internet and supposedly been squashed or otherwise hidden supposedly by Activision.

Excuse me if I sound a bit incredulous. Apparently the list of multiplayer features popped up on a Call of Duty: Black Ops forum thread and the person posting them said he or she “found them online.” According to a post on MP1st, the feature list twice appeared on threads, and twice was disappeared by Activision. The first thread is lost to the ether; the second, apparently, was cached by Google.

We’re going ahead and listing the features below and you can judge for yourself. We do know that Activision is rolling out a new version of its Call of Duty Elite service, Elite 2.0, with the next CoD title. We also know it’s coming out this year, likely in November, because there’s no way Activision is letting a year go buy without collecting the CoD toll from gamers who love their military shooters.

Anyway, put on your skeptics’ hats…now.

Click below for list!

List of Call of Duty: Black Ops 2 Multiplayer Features ‘Leaked’ (RUMOR)


Gamefront News: Maxim Magazine Want Girl Gamers For Cosplay Issue. Seriously.



Are you a gamer? Are you a girl? Do you enjoy having creepy would-be pick up artists leering at you in supermarket check out lines? Then Maxim Magazine has the deal for you! They’re hosting a casting call on April 5th, seeking gamer girls who, I assume, have no problem being leered at by people who aren’t old enough to purchase porn. And it’s as hip as when your parents try talking about the hippity hoppity music they hear you kids like.

If you’re both a girl and a gaming enthusiast, you could have the one-two punch we’ve been looking for! We’re currently on the search for a Maxim Gamer Girl who loves gaming like Mario loves avoiding his plumbing responsibilities. Think you fit the video game vixen mold we’re looking for? Come to our open casting call in New York City (details below). And don’t worry if you’re not in the NYC-area, we’re opening up the Maxim Gamer Girl search to ALL on Monday, April 2 at maximgamergirl.com.

So that’s weird. Whatever could they be planning? Oh, wait, there’s more:

Wear your hottest outfit. No costume changes. First come, first serve, ladies.

Um, yeah… there’s basically going to be a cosplay issue of Maxim. Awesome. So, if you want to take part in a spread featuring people dressed like Chun-Li, Cammy, Lara Croft, and half the cast of Soul Calibur, written no doubt by someone who thinks Super Mario is still a contemporary reference, please, by all means do click this link to go to the actual pitch. Who knows, maybe you too could end up in a cheesy stock photo that, if used, instantly announces to the world that you’d probably get your kid a Playstation 2 and fail to understand why she’s upset about it.

For more please click below

Read: Maxim Magazine Want Girl Gamers For Cosplay Issue. Seriously.


Gamefront News: Minecraft 1.2.5 Prerelease: Wild Cats!



A post by the Minecraft development team on the Mojang blog brings us news of the patch 1.2.5 prerelease, available for download now, and the reason for its premature arrival.

Because the 1.2.4 patch included a severe crash bug in the world generator, the developers felt it necessary to officially patch the game again as soon as possible, and then issue the full update a few days later, giving all parties a chance to prepare: developers, modders, and server admins.

Apart from fixes, the most noteworthy changes revolve around felines: ocelots will not longer behave like tame cats, cats will be “less eager to sit on things” and “less patient.”

Full patch notes:

Added shift clicking support in furnaces
Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
Made the Direct Connect dialog remember the last IP for the current session
Fixed issues detected certain links in chat
Fixed wild ocelots behaving like tamed cats
Fixed various chat crashes
Made cats less eager to sit on things
Made cats less patient
Fixed world generation failing under certain circumstances
Fixed issues turning off sound under certain circumstances
Removed all ghost entities under the command of Lord Herobrine
Fixed crash when pasting certain characters in chat
Fixed slash ‘/’ key not behaving correctly in certain environments
Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
Fixed not being able to click coloured links
Fixed potential issue with village door detection (which could cause too many villagers)
Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)

Read: Minecraft 1.2.5 Prerelease: Wild Cats!


Gamefront News: New Borderlands 2 Tech Demo Shows Off Cool Physics Effects



During last night’s GTX meet-up in San Francisco, Nvidia showed a video produced by Gearbox, demonstrating all the cool new physics features that the GTX 680 will be able to power in Borderlands 2. With a big grin on his face, Gearbox’s Randy Pitchford narrated particle destruction effects, cloth simulation, and kick-ass fluid dynamics.

Combine this news with the long list of PC-centric features Gearbox recently announced, and it appears PC Borderlands 2 players have a lot to look forward to. Hats off to Gearbox for doing it right.

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New Borderlands 2 Tech Demo Shows Off Cool Physics Effects


Gamefront News: New Unreal-Powered F2P FPS ‘World of



First person shooters and the Unreal Engine go together like chocolate ice cream and chocolate syrup. And chocolate chips. I like chocolate and Unreal, okay?

City Interactive SA has announced a new free-to-play AAA FPS that is currently in development exclusively for PC. Slated for digital distribution through Steam, this Unreal Engine title is a skill-based competitive FPS with customizable weapons and focus on teamwork as a core element for player progression.

Executive Producer Bogdan Oprescu said:

“Our veteran team is comprised of some of the most devoted FPS fans in the world and we’re excited to use our knowledge and experience to fuse the best elements of previously released games in the genre with new and exciting advancements – be it in terms of graphics, controls or skill based game play. Our closed beta program will be an integral part of the development process for World of Mercenaries, as it is our goal to deliver a game made by, for and with FPS fans. We are shaping the future of competitive FPS, and are fully confident it will be achieved with the enthusiasm and help of our beta testers.”

What I like most about free-to-play games is that there’s no initial investment to trying them out. The whole game is like a demo with no restrictions. Why try it out? Why not?

New Unreal-Powered F2P FPS ‘World of


Gamefront News: New Tropico 4 DLC, ‘Modern Times’, Available Now On Steam



Good news, everyone. Tropico 4‘s latest DLC, Modern Times, is available on Steam. The expansion pack is set one year after the events of the main Tropico 4 campaign. New crises, including ties to recent economic bad times, and new challenges like the war on terror and tensions related to civil liberties, are explored in the new single player campaign that also adds buildings, new edicts and more.

Obviously, it has nothing to do with the Chaplain film, but I couldn’t resist using the image. You can download the new DLC from Steam.

Read: New Tropico 4 DLC, ‘Modern Times’, Available Now On Steam


Gamefront News: Nvidia Interview: The Present and Future of GeForce GPU’s



Despite the delicious food, free drinks, and unreleased games available at the San Francisco GTX meet-up, Game Front still found time to interview Jason Paul, Nvidia Marketing Director for GeForce products, about the GTX 680 and the company’s future plans. Read on to learn which games will take full advantage of the company’s new card, and which technologies the Nvidia is pursuing to transform the future of gaming.

GF: Some of the statistics on the GTX 680 are just ridiculous. Why on earth would I need something this powerful?

JP: It’s all about getting the fastest performance to play demanding games like Battlefield 3, or one of the games we showed off at our editor’s day a couple weeks ago: Max Payne 3, coming out with DirectX 11. Also, games like Borderlands 2, which are bringing GPU PhysX. You not only use the graphics processor to do the rendering – to draw on the screen – but also to physically simulate everything in the game.

One of the other cool things that the GTX 680 is bringing is support for up to four displays. You can actual render a game across three displays, and you can render that in 3D. It takes a tremendous amount of horsepower, but the experience is like none other. Being able to play panoramic surround, in stereoscopic 3D is pretty immersive, but it’s also pretty demanding.

For more please click below

Read: Nvidia Interview: The Present and Future of GeForce GPU’s


Gamefront News: Obsidian Is Now Working On A Kickstarter Project



Obsidian is working on an unspecified Kickstarter project. That much was confirmed in a tweet on Sunday in response to a question from a fan. “No news yet except we’re still working on it,” the tweet read, which means we know next to nothing other than they’re putting something together.

This is an interesting direction for Obsidian to take. While they have endured some recent setbacks – Dungeon Siege III for instance, which got middling critical reviews and sold less than a million copies, and just barely missing out on a royalties bonus thanks to the B- scores given to Fallout: New Vegas – they’re still working on South Park: The Game. So it’s unlikely they’ve been reduced to begging for kickstarter money.

It will be interesting to see just what they’ve got planned. Who knows, maybe they’re following the trend and looking to fund the revival of a long extinct gaming franchise. My money is on Fester’s Quest.

Obsidian Is Now Working On A Kickstarter Project


Gamefront News: Orcs Must Die! 2 Playable at PAX East With Co-op (TRAILER)



The follow-up to third-person shooter/tower-defense title Orcs Must Die! is official and it’s heading to PAX East this weekend, developer Robot Entertainment has announced.

Fans of Orcs Must Die! will recognize the core gameplay mechanics and the protagonist war mage, but it seems the biggest change in Orcs Must Die! 2 will be the addition of cooperative play. For those unfamiliar, Orcs Must Die! is a dungeon defense sort of title, in which players lay down traps and defenses to kill many attacking orcs, while sniping them or wailing on them personally with various implements.

The sequel also introduces a new character, the Sorceress, who can control enemies with her mind. Sounds like fun.

Orcs Must Die! 2 will be playable at PAX this weekend, so we’ll see about getting one of our agents to pick up a controller or what have you.

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Read: Orcs Must Die! 2 Playable at PAX East With Co-op (TRAILER)


Gamefront News: RIFT Developers Answer Community Questions



RIFT‘s developers have posted a Q&A regarding the MMORPG’s continued development, and it sounds like more good news is on its way for players.

At a glance:

Testing of the upcoming Infernal Dawn raid is going really well, and there are seven different bosses to be found therein.

The team plans on expanding the soul system, and while it is very interested in adding cloaks to the game, they’ll remain a wish until the performance issues they’d cause can be worked out.

In the realm of competitive gaming, there are no plans to add PvP arenas, but leaderboards will be added for both PvE and PvP content complete with divisions and rankings.

You can read the full Q&A on the official website.

Read: RIFT Developers Answer Community Questions


Gamefront News: Robert Bowling Bashed Activision’s Subscription Model in February


Robert Bowling’s resignation from Infinity Ward and Activision earlier this week came as something of a surprise. He isn’t saying what prompted his decision, but a tweeted follow up to his announced resignation, “Whatever adventure is next, I plan on sharing all of it with you, right here,” seems to indicate that not only that he quit and was not fired, but that he doesn’t have another job lined up.

Bowling has been the face of Call of Duty for years, so what was it that led to his sudden departure from the franchise with which he had become synonymous? An interview he gave back in February might provide a clue. While participating in a Machinma livestream first noticed by Call of Duty Map Packs, he called out Activision’s Call of Duty DLC strategy in stark terms. The remarks are rather enlightening, and should be quoted in full:

Old school maps, I love maps like that, I want to see Creek, I want to see Overgrown, I want to see Crossfire, I want to see Highrise.

For more please click below

Read: Robert Bowling Bashed Activision’s Subscription Model in February


Gamefront News: Rumor: PS4 Codenamed ‘Orbis’ and Plans to break Used Games



According to Kotaku, Sony is calling its next generation PlayStation Orbis, and if you think that’s the kind of name a sinister sci-fi villain would have … just wait until you hear about its plans to fight used games.

To begin with, know that Orbis is rumored to be looking at a 2013 release date, with “select developers” having access to kits already. It’s supposed to be rocking an AMD x64 CPU and an AMD Southern Islands GPU, and will support resolutions up to 4096×2160. If the gossip is true, this new console will lack support for PlayStation 3 games, because Sony hates backwards compatibility.

Now, the fun stuff! Word is, Orbis will combat used games by ostensibly forcing an automatic online pass into everything. Games that are purchased in stores or downloaded from PSN are to be tied to a single user’s account. If you buy used, you’ll be restricted in terms of what you can access, and will likely be asked to pay a fee to unlock the full experience. Given the wording, it seems that you won’t even be able to rent or borrow a game from a friend. Not without paying the piper first.

While I am sure a system like this is very tempting for publishers who only care about short-term gains, I find the idea of a console this combative against used games to be a little far-fetched. I don’t know if Sony is willing to alienate GameStop so harshly, considering the retailer’s considerable influence. I also find it difficult to believe that even Sony would be so short-sighted as to kill rentals and expect families to spend extra money on playing the same game. It seems pretty damn extreme. Not impossible, but I’ll definitely wait until something more solid comes across before spitting nails. I certainly hope it’s not true, because this would be a significant kick in the balls to consumers.

Rumor: PS4 Codenamed ‘Orbis’ and Plans to break Used Games


Gamefront News: Prince of Persia Source Code Found in a Closet



Next Friday, gamers from around the globe will be descending on Boston for PAX East. The sister show to the Penny Arcade Expo, PAX East actually surpassed its older sibling in total number of attendees last year. We figured if that many of you are going, we wanted to be there too.

Game Front is going to be on site providing you with all sorts of coverage from the show, including behind the scenes info from all the games you want to see. Of course, to make this happen, we’re going to need you to tell us what games you want to see. That’s where you come in.

Hop in the comments down below and tell us what information you’d like to glean from the show next weekend. We’ll endeavor to answer your questions, or at least find someone who can. So, don’t delay – tell us what you want to know right now.

Read: Prince of Persia Source Code Found in a Closet


Gamefront News: Sega Canceling Games, Cutting Jobs



Due to an expected net income drop of 47.4% by Sony’s fiscal year end, Sega Sammy’s board of directors have set in motion a plan to reduce operating costs in the future, which involves canceling games and cutting jobs.

Sega’s operations in the US and Europe will be “streamlined” to “create a smaller company positioned for sustained profitability.” There is currently no word on how many jobs are being cut to create this smaller company.

The other casualty of this plan is to have Sega focus on franchises the company expects to be profitable in the US and Europe, including Sonic, Football Manager, Total War, and Aliens. That refocusing means some games have been canceled, though specific titles were not announced.

Sega’s expected profits have dropped from 38 billion yen ($462 million) to 20 billion yen ($243 million,) with sales revenue decreasing by about a half-billion dollars. The reform plan is estimated to cost 7.1 billion yen ($86.5 million).

Read: Sega Canceling Games, Cutting Jobs


Gamefront News: Sim City 5 Won’t Support Mods, Will Require Persistent Internet


Sigh. It was probably inevitable that EA would find some way to ruin one of the great game series of all time. No, not that series. We mean the upcoming, long awaited new installment in the Sim City series, Sim City 5. Normally, we’d be extremely excited about it. Rumored to be due sometime next year, information that has dribbled out so far hints at incredible complexity and beautiful visuals. Unfortunately, EA has just confirmed it will also boast features seemingly tailor-made to annoy, and drive away, long time fans.

First is the unfortunate news that the game won’t launch with modding tools. EA Maxis creative director Ocean Quigley confirmed this speaking to Joystiq. “Right now we’ve got our work cut out for us,” he said, “to build the product up to the quality level it deserves as a SimCity. Then after we ship, we’ll make decisions about how we can and when exactly we’ll support mods.” I’ll believe it when I see it. EA’s track record with mod support has been very lacking in the decade since the last Sim City game was released. Even so, it’s good to know that the Glassbox engine upon which Sim City 5 is based has built-in modding support. Quigley also said “But it’s worth pointing out that the reason people are still playing SimCity 4 almost ten years later is because the modding community essentially re-created it and filled it with new content and fixed bugs and made it as much of a hobby as it is a game.”

That’s good to know, and we all know modders will crack Sim City 5 with or without official support. But will they even want to play? If other comments from EA reps pan out, maybe not. Lead designer Stone Librande has confirmed that Sim City will require a persistent Internet connection – and Origin membership – to play. According to Joystiq, “Players will need to be online on Origin while playing, even if that wasn’t the point of purchase. The always-on connection becomes necessary with the game’s emphasis on multiplayer and regional impact, and the use of a global economy that all players can influence.”

Sim City 5 Won’t Support Mods, Will Require Persistent Internet


Gamefront News: SWTOR Dev Diary Talks Legacy System



A new SWTOR developer blog has detailed the Legacy System features introduced in Game Update 1.2, currently on the Public Test Server, and plans for the system going forward.

From Game Update 1.2: Legacy, unlocking your Legacy grants you access to a newly expanded Legacy Panel (accessed, by default, by pressing the ‘Y’ key) where you can modify your family tree, and see what Legacy Rewards you have unlocked.

As of Game Update 1.2, the Legacy Panel will no longer be a placeholder UI element, but a functional interface through which you can see what Legacy Rewards you have unlocked. All characters part of a Legacy can be arranged in a sort of customizable family tree based on their relationship: father, rival, brother, adopted child, ally, or father’s brother’s nephew’s cousin’s former roommate. Well, maybe not that last one.

The characters in your Legacy will be able to earn global unlocks, which are abilities, emotes, and other rewards shared across all characters in your Legacy. For instance, when you complete Chapter 2 with a given class, your characters unlock the ability to apply that class’ unique buff along with their own.

For more please click below

Read: SWTOR Dev Diary Talks Legacy System


Gamefront News: World Of Warplanes Will Include Dragons Oh Wait April Fools



In a press release emailed on March 30th, Wargaming.net announced the exiting news that in addition to the various historically accure planes, the upcoming World of Warplanes will also include historically accurate dragons.

“Wargaming.net, the award-winning online game developer and publisher, is proud to announce the next faction to join the current set of nations in the highly-anticipated flight combat action MMO World of Warplanes: dragons!”, the statement reads, promising that these ‘majestic’ creatures will be playable when the game goes beta later this year. At first, the tech tree will include only 12 dragons. However, more than 60 will eventually be included, each with upgradable characteristics like fire intensity level, number of claws, and more.

“Adding dragons into World of Warplanes has been one of the most challenging aspects of game development so far,” said Wargaming.net CEO Victor Kislyi. “Dragons are so different from planes; they are much more edgy and self-willed, but if you put in just a little more effort, they will serve you well. I’m happy we’ve finally announced them!”

Obviously, the fact that this announcement came out on March 30th and not on April 1st means it’s completely true and not at all just a gag. Also, I am not at all totally gullible as a result of too many mimosas in anticipation of Game of Thrones season 2. Not at all.



Read: World Of Warplanes Will Include Dragons Oh Wait April Fools


Gamefront News: Witcher 2 Devs Planning to Give Away Something on GOG Thursday



On Thursday, CD Projekt RED is having a press conference, where they plan something big. We don’t know what that is.

Also on Thursday, CD Projekt RED intends to give something way through GOG.com. We don’t know what that is, either (maybe The Witcher?).

But it does sound interesting. According to Eurogamer, CD Projekt says it’ll be giving away a “legendary” PC RPG on Thursday during the conference, which starts at 5 p.m. GMT (which is 9 a.m. PDT or 12 p.m. EDT). And that conference will also include whatever CD Projekt intends to announce.

We do know, however, that the “extraordinary” announcement coming Thursday isn’t about a new game, Eurogamer reports.

So guess you know what you’re watching during lunch on Thursday, huh? I know I do (except it’ll be closer to when I get up on the West Coast).

Read: Witcher 2 Devs Planning to Give Away Something on GOG Thursday




G A M I N G N E W S

Grand Theft Auto San Andreas: RUMOR(?): GTA V Is Belgian Magazine’s April 2012 Cover
Gamefront News: RUMOR(?): GTA V Is Belgian Magazine’s April 2012 Cover

Update: Chief is Belgian, not Dutch. Corrected.

Grab your contraband weapons and ski masks, people: We may soon be getting our first real look at Grand Theft Auto V. That is if an image posted to the blog All Games Beta turns out to be real. They’ve posted what looks like the cover of the April issue of a Belgian gaming magazine called Chief, featuring the GTA V logo, and several teaser lines. If true, then this means, for some reason, that either Rockstar is going to the Dutch press first, or that someone has leaked some pretty important stuff.

There’s just a couple of catches. First, All Games Beta appears to be a content farm/clearing house for iffy rumors and easily available information. That doesn’t mean the this is fake of course. However, Chief Magazine’s official website doesn’t load. It appears to have gone down this afternoon, however, as I was able to briefly access it prior to that, my guess is that increased traffic due to this rumor crashed it. Even so, this would be an astonishing amount of information for a game that most analysts think won’t be out until 2013. Until we can verify this is indeed the cover, be wary.

Here’s a look at the supposed cover. NOTE: The teasers (translated) say: “The mystery unraveled”; “The first images”; “Los Santos already mapped”; “Who will be the new Niko Bellic?”

Read: RUMOR(?): GTA V Is Belgian Magazine’s April 2012 Cover
Read: RUMOR(?): GTA V Is Belgian Magazine’s April 2012 Cover
More Grand Theft Auto San Andreas News: FileFront's Grand Theft Auto San Andreas Files


Grand Theft Auto San Andreas: Ex-Rockstar Employee Leaks Huge (Alleged) GTA V Deets
Gamefront News: Ex-Rockstar Employee Leaks Huge (Alleged) GTA V Deets

Brace yourselves people. Over the weekend, someone claiming to be the friend of a fired former Rockstar employee posted an enormous number of purported details about Grand Theft Auto V. Among other things, the post dished on the size of the map (it’s huge), multiplayer details, and the surprising news that the game will feature slight weapons customizations. The post also purports to confirm that as predicted by everyone except me, the older man featured in the original trailer is the game’s protagonist, and that his name is indeed Albert De Silva.

This post was soon deleted – you can still see the google cache version here – which would seem to indicate that it might indeed be legitimate. However, as ripten (from whom we saw this) points out, this is an awful lot of information for a game that supposedly isn’t due for another 14 months. The post also contains a rather inaccurate depiction of how corporate contracts work, suggesting that being fired terminates any obligations to adhere to non disclosure agreements. I can assure you all this is definitely not the case, and that if the post is truthful, the employee who leaked these details through his friend is probably facing legal sanctions.

As always, this information should therefore be taken with a huge grain of salt. Perhaps we’ll see more if that Belgian magazine cover turns out to be true.

Here is the original post’s content, in full:

Hello!

I am a friend of someone who recently got sacked from RockStar North for general misconduct. Because one contract to RockStar covered everything, including secrecy, and his contractual obligaton was now removed, he was legally allowed to spill the beans on Rockstar’s upcoming GTA V. And he is making damn sure everyone knows about it.

Here is the info you really want:

1. The protagonist will be one character, and one character alone. His name is (as some rumours said) Albert De Silva. He’s a half hispanic man who was once part of a crime family in Vice City. He decided to settle down and have kids in Los Santos. He has one son called Kevin De Silva who is your stereotypical CoD player. He’s lazy, useless and shouts racial abuse online and is really into FPS games. Kevin does admire his Dad though.

2. Multiplayer will hold 32 people on the Xbox and PS3. I wasn’t told how many were able to be on the PC. Just like in RDR, players will be able to form Gangs. These gangs are not ranked through XP anymore, but via Reputation. Instead of gang hideouts, you can do jobs that range from robbing a launderette to breaking into a military base and stealing state-of-the-art weaponary. The Gang leader has much more control over his or her gang by being able to rank members of their gang and setting more specific objectives to specific members of their gang. Gangs can have their own terratory but this only applies to areas inside the city of Los Santos.

3. The map is about 5x as large as the GTA IV map and the City of Los Santos takes up just under half of this area (so it’s a bit bigger than 2 GTA IV Liberty Cities).
The map is (like most GTAs) seperated into three different sections. 4. Planes are flyable, they range from World War 2 fighter planes to Private Jets.

5. Cars and guns are customisable to an extent, for example, you can cusomise a gun to have a supressor on it and you can install nitrous into cars.

Here’s some stuff you might like:

1. The protagonist is the “rich guy” from the GTA V debut trailer. You get to learn more about this man in the second when he talks about his troubles. You only see the protagonist twice in the trailer. First time is the side of his face and second time is when he is driving a Deceptor (Audi R8). The people robbing the jewellery store are just with the protagonist. He is driving the van ready to get away.

2. Gunfights are more realistic. When you are shooting a gun out of a window of a car, depending on how fast it’s going you will have troubles aiming due to shaking cameras.

3. The game is due in May 2013. A more specific date has not been decided because the game is still needing 6 months to be fully developed. They will have a playable demo at E3.

4. Police chases are now way more than either running or driving. Depending on how wanted you are, police may bring out riot shields and flash bangs. 5. When someone reaches 4 star wanted level, there will be a radio warning on some stations.

6. Radio stations now do traffic reports that are actually correct. So if you don’t know what route to take, you can check the traffic reports on your phone or the radio. 7. The in-game TV now has many more channels

8. The protagonist DOES NOT die unlike in the last two Rockstar games.

9. The underworld actually has a working economy that you can contribute too by buying and selling drugs, weapons and illegal cars in single player.

10. The protagonist can take drugs which will have some effects. But smoking weed on the streetwalk will lead to getting a one star wanted level.

11. Police cars will go after you if you’re obviousely breaking the speed limit. Having high speed crashes will also damage your health.

Wanted levels:

1 star – police follow you on foot and try to make an arrest. No sirens, no car chases (unless you are speeding).

2 star – police will still attempt to make an arrest. If a weapon is drawn then the police will begin opening fire. Police will use stun guns if a weapon is not drawn.

3 star – Chases begin and the police don’t care how they stop you, they just want to do it.

4 star – road traps, radio stations and much more hostile police.Even when you have evaded them, they will still search for 24 in-game hours for someone matching your description.

5 star – shoot to kill, arrest only if it’s made very possible. Even when you have evaded them, they will still search for 48 in-game hours for someone matching your description. Few missions become unavailable if you are wanted.

6 star – military vehicles come after you. Even when you have evaded them, they will still search for 72 in-game hours for someone matching your description. Some missions become unavailable if you are wanted.

Hope this is useful!

Read: Ex-Rockstar Employee Leaks Huge (Alleged) GTA V Deets
Read: Ex-Rockstar Employee Leaks Huge (Alleged) GTA V Deets
More Grand Theft Auto San Andreas News: FileFront's Grand Theft Auto San Andreas Files



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