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Running Away beta 2.0 (Beta 2.0)
Filename: running_away_beta_v2.zip


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147.43 MB
Beta 2.0
Megadude
http://l4dmapdb.com/addon:r...
469
05-07-2010
L4D
Maps > Campaigns


Average User Rating: 6
Number of Votes: 7
Related Files:
Latest 5 Maps > Campaigns:
- End of Humanity beta 3.0 (beta 3)
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- Die Screaming (0.9)
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- Dead Echo (Beta 2.0)

2 Other Files by Megadude:
- End of Humanity beta 3.0 (beta 3)
- Running Away - Campaign/Versus (Beta 1.0)


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Running Away beta 2.0 (Beta 2.0) - File Description  


Description:
The first 3 maps in a 5 map campaign.

Starting from an apartment block, make your way down to street level through some offices. Enter some small warehouses and a supermarket before reaching the mall. Fight through the bus station to get to the sewers. Emerge at a factory and try to get to the saferoom at the other side of it to reach the end of the beta.



Running Away beta 2.0 (Beta 2.0) - Screenshots  
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Running Away beta 2.0 (Beta 2.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Running Away beta 2.0!



Running Away beta 2.0 (Beta 2.0) - Readme  
Readme File:
Author: Megadude

Campaign name: Running Away
Current version: Beta v2.0

**********

Installation:

Place the VPK into your left 4 dead/left4dead/addons folder, or place it anywhere on your computer and double click on it to install it.

**********

Second beta of the campaign Running Away. This beta contains the first 3 maps of a 5 map campaign.

Map 1 - Leaving Town: Apartments/offices/street.
Map 2 - Retail therapy: Warehouse/supermarket/mall/bus station.
Map 3 - Industrial Incident: Sewers/factory.

**********

Credits:

Megadude - mapper/modeller/texturer
Soul - testing
phrosty - testing


**********

Change Log:

Map 1 - Leaving Town:

*Fixed all first aid kits spawning instead of a random selection.

*Fixed all ammo places spawning instead of a random selection.

*Fixed incorrect lighting on some of the props.

*Fixed some items being stuck inside props.

*Fixed some clipping issues.

*Fixed some cubemap issues.

*Added more lighting in some places.

*Made elevator doors stay open after opening to prevent players getting trapped inside them.

*Added some extra details.


Map 2 - Retail Therapy

*Fixed all first aid kits spawning instead of a random selection.

*Fixed all ammo places spawning instead of a random selection.

*Fixed all T2 weapons spawning instead of a random selection.

*Reduced amount of fire shown at panic event to reduce lag.

*Added some extra details.

*Fixed survivors being able to get to some areas they shouldn't.

*Made elevator doors stay open after opening to prevent players getting trapped inside them.


Map 3 - Industrial Incident

*Added 3rd map of the campaign, "Industrial Incident" - sewers/factory environment.

**********

Known bugs:

*Some items are still getting stuck in shelves - I think I've figured out why this happens and the solution will be tried in the next release.

*The weapons, first aid kits and ammo in the saferoom at the end of Retail Therapy do not get transfered to the Industrial Incident map when the map changes in Co-op mode. The reason for this is unknown, as this does not occur during the Leaving Town - Retail Therapy map change. I will investigate this further and try to sort it out for the next release.

*In Industrial Incident, the bots sometimes have trouble following the escape route in a couple of places. They will teleport past this for now. I will sort this out for the next release.

**********

If this map is redistributed, this readme must be included, and credit must be given.

This content is covered by a Creative Commons license - http://creativecommons.org/licenses/by-nc-nd/3.0/


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