
|
 |

|
 |
| I hate Mountains (1.1) - File Description |
 |
Description:
A L4D1 campagn from the developers of portal prelude.
There is a version for L4D 2 and that will be added shortly.
So this campaign set is complete and as you would expect from the developers very detailed and excellent gameplay.
These campagins were recently highlighted by Valve as one of the user files of the week and who can blame them.
This is a dark campaign and you need to read through the readme before running this. If you don't the game won't crash but you will be missing out on some of the excellent features thay have added.
Thing like map hints and added sounds.
All the instructions to enable these features are in there.
Have fun.
| |
 |
  | 
|  | | I hate Mountains (1.1) - Screenshots |  | Screenshots: |  |

 |

|
 |
| I hate Mountains (1.1) - File Download Options |
 |
Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
| |
 |
  | 
|  | | I hate Mountains (1.1) - Readme |  | Readme File: ##########################
# I HATE MOUNTAINS #
# LEFT 4 DEAD 1 CAMPAIGN #
# VERSION 1.1 #
##########################
IHM-README.txt
Thank you for downloading I Hate Mountains for Left 4 Dead 1.
#############
# IMPORTANT #
#############
If you are unsure about the availability of a new version of the campaign, take a tour on our official website on:
http://www.ihatemountains.com/download/
####################
# TABLE OF CONTENT #
####################
1) RECOMMENDED CONFIGURATION
2) INSTALLATION INSTRUCTIONS
3) LINKS
4) KNOWN ISSUES
5) CONTACT AND SUPPORT
#################################
# 1 # RECOMMENDED CONFIGURATION #
#################################
Any computer that can run Left 4 Dead campaigns should be able to run I Hate Mountains decently. We'd recommend that your computer specifications slightly exceed what's recommended for Left 4 Dead since our campaign is a bit greedier in some places.
Recommended configuration :
— Processor: Intel Core 2 Duo 2.4 GHz
— Display Card: DirectX 9 compatible graphics card
— Memory: 1 GB
— Free Disk Space: 550 MB
— Operating System: Microsoft Windows XP/Vista/Seven
#################################
# 2 # INSTALLATION INSTRUCTIONS #
#################################
How do I install this campaign?
Before you install, please make sure you have the Steam Client installed along with Left 4 Dead 1. Also make sure the game has been launched at least once through Steam. Then, all you need to do is to extract and/or move the ihatemountains.vpk here:
...\Steam\steamapps\common\left 4 dead\left4dead\addons\
To successfully see our custom visual effects:
Temporary disable any custom campaign you may have installed except I Hate Mountains because they can overwrite themselves pretty bad due to engine limitations. To do this, go to Menu > Extra > Add-ons and uncheck the checkboxes near each content. This only include waterfalls, rotor wind, sprinklers rain and such, but plays a huge role in immersion.
To successfully hear our custom sound effects:
Type snd_rebuildaudiocache in the game console in order to rebuild the game sound cache and include our sounds into it. This only include ambient sound, but plays a huge role in immersion. To learn how to activate the game console, follow the following link:
http://www.ihatemountains.com/activate-the-console/
To successfully see our hints:
Because it can be quite intimidating to survive the first tries, enable the game instructor in Options > Multiplayer > Game Instructor and then, type gameinstructor_reset_counts in the game console to reactivate all the help messages. To learn how to activate the game console, follow the following link:
http://www.ihatemountains.com/activate-the-console/
How do I uninstall this campaign?
Simply delete the ihatemountains.vpk located here:
...\Steam\steamapps\common\left 4 dead\left4dead\addons\
#############
# 3 # LINKS #
#############
— Official Website
http://www.ihatemountains.com
— Forums and support
http://forums.ihatemountains.com
— Contact Us
http://www.ihatemountains.com/contact-us/
— Left 4 Dead Official Website
http://www.l4d.com
— Left 4 Dead Official Forums
http://forums.steampowered.com/forums/forumdisplay.php?f=130
— Buy Left 4 Dead
http://store.steampowered.com/app/500/
####################
# 4 # KNOWN ISSUES #
####################
Please refer to the following page for more up to date informations:
http://forums.ihatemountains.com/viewtopic.php?pid=35
During the development, there's a few things we had to accept and among these is the fact that not everything is possible in a Left 4 Dead campaign. Because of this, there's a few problems we are aware of but can't fix or didn't had the time to fix before release. Here's a little list just so you guys know what's going on.
BEWARE, THIS LIST CONTAINS SPOILERS REVEALING PART OF WHAT HAPPENS DURING THE I HATE MOUNTAINS CAMPAIGN. YOU SHOULD NOT READ IT IF YOU DON'T WANT MOST OF THE ACTION SPOILED.
THE SOUND SYSTEM NIGHTMARE
The Left 4 Dead sound system is rubbish and even if Valve is aware of this problem since over a year, they don't seem to plan on fixing it so custom campaigns have to suffer from incomprehensible issues that can't be fixed. Hopefully, we're only using ambient sounds and not hearing them will only impact the atmosphere. This includes:
* Custom sounds won't play until you type the snd_rebuildaudiocache command in the game console after the installation of any campaign.
* Ambient sounds may or may not play depending on random factors because their support is broken in the engine.
* Infected set on fire will trigger a klaxon-like sound or other similar strange behavior...
THE PARTICLE SYSTEM NIGHTMARE
Unlike Team Fortress 2 (for example), Left 4 Dead is not able to read custom particle systems embedded in custom campaigns. To make it work, we have to overwrite all the particles of the original game and add our own particles. Only problem is, if everyone does this, everyone's particles are conflicting with everyone's. If you can't see waterfalls (for example) in our campaign, this is because another of your installed custom campaigns overwrites them. Temporary disable any installed custom campaign in Menu > Extra > Add-ons.
THIS IS TOO DAMN EXPENSIVE FOR YOUR RIG
For a reason we were not able to identify, some of our levels will just make the game crash if you go into noclip or the free-roaming spectator mode and try to leave the playing area to go into the void. It does this rarely on the 'Climbing the Manor' level, extremely often on the 'The Underground Way' level and rarely on the 'Lumberyard Evacuation' level.
BILL IS A SLOOOOW SPEAKER
We tried to do our best by reusing Left 4 Dead sentences between survivors but we had to do with what was provided to us. Unfortunately, Bill's sentences are bugged out and he makes huge pauses (5 sec) after each sentence. It kinda kills the atmosphere, but there's nothing we can do about it.
THE ROCKY TRAPS
Believe us, this campaign is huge and very detailed, we did our best to check for every place where you can stuck yourself in a rock or something, but this is just impossible to check everything, there's probably more than a thousand rocks in the campaign. If you try hard, you may stuck yourself in the environment, it should not happen to survivors but could happen to infected in versus. In this case, take a picture of it, and post it here.
THE TALKING SMOKE FLARE
In the 'Climbing the Manor' level, someone's constantly calling for survivors on the radio and it's your goal to try and reach this radio. Only problem is, when you reach it, you actually light a smoke flare instead on replying to the radio. This is because we lacked the power to record our own voices. The radio should have made clear it was a tape loop and that survivors should just make some smoke/light for someone to come and rescue them.
STUPID BOTS CAN'T PROPERLY CLIMB
Because of the way the Left 4 Dead navigation flow works, it's impossible to tell AI bots to go reach the manor's tower and go back to the start to finish the level. The bots want to go straight to the church on the beginning of the level. Because of this limitation, the bots tend to be very stupid on this level. This include them running away to the top of the attic without waiting for you or refusing to climb to the top of the tower and its contrary, refusing to climb down. In either way, just shoot them in the face, this is all they deserve for being this stupid.
INVISIBLE HELIPAD COLLISION BOX IS INVISIBLE
On the 'Climbing the Manor' level, there's an invisible block standing in the middle of the helipad before the helicopter arrives. That shouldn't be much of a problem because you don't need to run on the helipad before the helicopter arrives, but it can prove itself a bit strange for infected in versus trying to attack from the helipad. Don't worry, the collision box is only like 20 inch wide.
INFECTED CAN'T CLIMB A PRECISE LADDER
In the 'The Underground Way' level, when you're in the second main room with the balcony at the beginning and the arches on the ceiling, the infected should be allowed to climb from the bottom of the room to the balcony, but they don't because the in-game navigation mesh editor wouldn't let us told them to do so. Instead, they climb and fall back to the ground at mid-height.
SIR, THIS CEILING IS TOO LOW
In the 'The Underground Way' level, when you walk on the train cars just before the end, the ceiling is very low because obviously, it was not intended for people to stand on top of running trains. Because of this, there's a few spots where you can be stuck against the ceiling while climbing on the train cars. We're sorry, but we did everything we can, we just can't make more space.
WATCH FOR THE CHASM
In the 'The Underground Way' level, when you play in versus and you're in infected ghost mode waiting to spawn, try not to fall in the ending chasm. The fall would normally kill you, but it doesn't work with ghosts obviously and there's no way to climb out of the chasm. You'd just have to spawn there and die immediately.
FRAMERATE ISSUES
We put an incredible amount of time trying to optimize the levels and approximately reach the same framerate than official campaigns but there's some locations where it was just impossible. This includes:
* When you look at the entire manor from the saferoom of the 'Climbing the Manor' Level
* When you look at the lumberyard from the coast road in the 'Lumberyard Evacuation' level
* When you look at the coast road from the location where the event takes place in the 'Lumberyard Evacuation' level
* During the finale, when you're on the docks looking at the whole peninsula in the 'Lakeside Finale' level.
Please note that these are relatively gentle framerate drops of 10 to 20 FPS compared to the rest of the campaign. It should not impair the gameplay but if it does, please adjust the graphic settings accordingly.
FLOATING DEBRIS
When you smash the house at the end of the 'Lumberyard Evacuation' level, some of the debris falling to the ground are floating between 5 to 20 inches from the ground. This is a limitation of the model we used and the organization of the area around the house, nothing we can do something about. Hopefully, the debris are not solid and should not impair the gameplay.
THE TWILIGHT ZONE
On the 'Lakeside Finale' level, there's a zone expending from the cottage to the airport building where infected played by humans are unable to break objects. This is the most incomprehensible issue we ever had with the campaign, there's absolutely no logic behind this problem. AI infected and survivors are not affected, only infected played by humans in versus. This prevents them from breaking some of the windows and walls that would have helped them to enter the buildings. You should wait for custom infected to break them instead.
PITCH BLACK CABLES
Due to the way the engine handles lighting, most if not all of the cables, wires, police ribbons and such, of the campaign are rendered pitch black. Several people reported the issue on Valve's mailing-list, but it didn't help.
###########################
# 5 # CONTACT AND SUPPORT #
###########################
For help and support, please visit:
http://forums.ihatemountains.com
If you can't find help in the forums, you can try to drop us a word here:
http://www.ihatemountains.com/contact-us/ |  |

 |

|
 |
| I hate Mountains (1.1) - User Comments |
 |
|
The following comments are owned by the user that posted them. Left 4 Dead 2 Files is not responsible for their content.
Total comments: 1 | Last comment: 01-26-2011 at 19:32
Sergant_Bash From: (Lyrestad) Joined: October 22nd, 2006 Posts: 219 | One of the best L4D campaigns ever |
When posting comments, you must follow these rules:- No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
- No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
- No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
- No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
- No Attacks / Retaliation of any kind against a member, or group of members.
- Please do not advertise for other sites or forums here.
- Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time. Now enjoy yourself and behave!
|
 |
|

|